![Quixel on X: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture Quixel on X: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture](https://pbs.twimg.com/media/Ef8-3nJXoAEfgQR.jpg:large)
Quixel on X: "Quixel's Tyler Puryear shows you how to use Blender to bake out normal, ambient occlusion, material ID and curvature maps to generate all the essential assets needed to texture
![when i import assets from quixel bridge to blender they all appear like this both on evee and cycles (i've tried moving the light points but it's not that) : r/blenderhelp when i import assets from quixel bridge to blender they all appear like this both on evee and cycles (i've tried moving the light points but it's not that) : r/blenderhelp](https://i.redd.it/glw7tnc435a61.png)
when i import assets from quixel bridge to blender they all appear like this both on evee and cycles (i've tried moving the light points but it's not that) : r/blenderhelp
![Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020 - Pro - SketchUp Community Problem Exporting DAE OBJ FBX to Blender w/o triangles for quad modeling for High Low Texture Bake for Mixer 2020 - Pro - SketchUp Community](https://global.discourse-cdn.com/sketchup/optimized/3X/8/d/8dc0a3db77482e16ac104ff96f4a852613b45da2_2_1024x576.jpeg)